Rust Data LabData lab · live
Live readings Servers11,618 Players32,056 Populated2,785 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Modded · atomic number 15,351, its rank

Core Community | Hub & Lobby

Offline 141.101.175.121:28015 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,351top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 0
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Quick answers

from the figures on this page

Server setup

What map is in play on Core Community | Hub & Lobby?

A procedural map runs on Core Community | Hub & Lobby, generated by the game.

What settings and rules apply on Core Community | Hub & Lobby?

No gather rate appears in the name of Core Community | Hub & Lobby. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Core Community | Hub & Lobby based in?

No region is published by Core Community | Hub & Lobby. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 141.101.175.121:28015.

What Rust version does Core Community | Hub & Lobby currently run?

On Windows, Core Community | Hub & Lobby is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Core Community | Hub & Lobby stay online?

Core Community | Hub & Lobby is not online at the moment; the last sighting was 6 days 12 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 19 October 2026.

Wipe schedule

How often does a wipe happen on Core Community | Hub & Lobby, and at what time?

Core Community | Hub & Lobby's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was made.

Where it appears

What should you understand from the tags Core Community | Hub & Lobby carries?

The game's server browser reads the tags Core Community | Hub & Lobby publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Core Community | Hub & Lobby appear in?

These themed Rust Data Lab lists carry Core Community | Hub & Lobby: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does Core Community | Hub & Lobby compare with other servers in the rankings?

Player hours over the last week put Core Community | Hub & Lobby at #15,351, inside the top 69% of ranked servers.

What does the current player count on Core Community | Hub & Lobby tell you?

The last recorded sighting of Core Community | Hub & Lobby was 6 days 12 hours ago, and it is offline now. The past week gives an average of 0 players.

How to join

What is the way to join Core Community | Hub & Lobby?

Open the console with F1 in Rust and type client.connect 141.101.175.121:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.