Element card · group Modded · atomic number 15,248, its rank
CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on CorrosiveMods Local Development?
A procedural map runs on CorrosiveMods Local Development, generated by the game.
What settings and rules apply on CorrosiveMods Local Development?
Nothing in the name of CorrosiveMods Local Development gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does CorrosiveMods Local Development sit?
There is no region on record for CorrosiveMods Local Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 142.117.33.159:28015.
On what Rust version does CorrosiveMods Local Development operate?
On Windows, CorrosiveMods Local Development is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does CorrosiveMods Local Development stay online?
Currently offline, CorrosiveMods Local Development was last seen 10 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on CorrosiveMods Local Development, and at what time?
CorrosiveMods Local Development's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 20 hours ago.
Where it appears
What should you understand from the tags CorrosiveMods Local Development carries?
The game's server browser reads the tags CorrosiveMods Local Development publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does CorrosiveMods Local Development appear in?
The Rust Data Lab lists that include CorrosiveMods Local Development are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
How does CorrosiveMods Local Development compare with other servers in the rankings?
CorrosiveMods Local Development sits at #15,248 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on CorrosiveMods Local Development tell you?
The last recorded sighting of CorrosiveMods Local Development was 10 days 18 hours ago, and it is offline now.
How to join
What steps get you onto CorrosiveMods Local Development?
You can connect by pressing F1 in Rust and entering client.connect 142.117.33.159:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.