Element card · group Modded · atomic number 7,245, its rank
KZ Development
Offline 142.162.92.206:28505 checked 16h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 20:19 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on KZ Development?
The map on KZ Development is procedural, made by the game.
What rules has KZ Development set, and what settings are in force?
The name of KZ Development carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
About the server
In what location does KZ Development sit?
Nothing about a region is published by KZ Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 142.162.92.206:28505 is the address it uses.
Which Rust version is KZ Development on?
On Windows, KZ Development is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does KZ Development stay up, and how reliable is its uptime?
Right now KZ Development is offline, with its last appearance 16 hours ago. Across 1 full day, 9 of 24 hours were online, a rate of 38%. On 27 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on KZ Development?
Too few wipes are on record for KZ Development to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 42 hours ago.
Lists and tags
Which meanings sit behind the tags on KZ Development?
These are the tags KZ Development makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does KZ Development appear in?
These themed Rust Data Lab lists carry KZ Development: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does KZ Development hold among Rust servers?
The seven-day player-hours table has KZ Development at #7,245, in the top 32% of ranked servers.
How many players does KZ Development have at the moment?
No live signal from KZ Development right now, which was last seen 16 hours ago. A seven-day sample gives 1 players on average and 1 at the top. Over 48 hours, the highest average fell at 21:00 UTC, at 1 players.
Getting on
What is the way to join KZ Development?
Open the console with F1 in Rust and type client.connect 142.162.92.206:28505. The Launch Rust button on this page does the same job through Steam.