Rust Data LabData lab · live
Live readings Servers11,711 Players58,911 Populated3,347 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Modded · atomic number 15,338, its rank

HordeMind Dev

Offline 142.183.237.14:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0012:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 188
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  4. 4 Ru 404 RUST 2Х|ДЛ… 78
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  6. 6 Ru 404 RUST 2Х|ДЛ… 20
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Quick answers

from the figures on this page

Settings and map

What map is in play on HordeMind Dev?

A procedural map runs on HordeMind Dev, generated by the game.

What settings and rules apply on HordeMind Dev?

No gather rate appears in the name of HordeMind Dev. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does HordeMind Dev sit?

Nothing about a region is published by HordeMind Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 142.183.237.14:28015 is the address it uses.

Which Rust version is HordeMind Dev on?

On Windows, HordeMind Dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is HordeMind Dev for staying online?

HordeMind Dev is not online at the moment; the last sighting was 45 hours ago. It was online for 86 of 120 hours in the last 5 full days, which is 72% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on HordeMind Dev, and at what time?

HordeMind Dev's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 3 hours ago.

Where it appears

What should you understand from the tags HordeMind Dev carries?

These are the tags HordeMind Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): Player slots: 8; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does HordeMind Dev appear in?

The Rust Data Lab lists that include HordeMind Dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does HordeMind Dev hold among Rust servers?

Player hours over the last week put HordeMind Dev at #15,338, inside the top 69% of ranked servers.

How full is HordeMind Dev right now?

HordeMind Dev is offline at the moment; the last sighting was 45 hours ago. The seven-day average for this server is 0 players.

Getting on

What is the way to join HordeMind Dev?

In Rust, press F1 and enter client.connect 142.183.237.14:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players Player slots: 8.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.