Element card · group Modded · atomic number 15,351, its rank
HordeMind Dev
Offline 142.183.237.42:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on HordeMind Dev?
The map on HordeMind Dev is procedural, made by the game.
How is HordeMind Dev configured, and what rules apply?
No gather rate appears in the name of HordeMind Dev. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts HordeMind Dev?
There is no region on record for HordeMind Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 142.183.237.42:28015 is the address it uses.
Which Rust version is HordeMind Dev on?
Rust network protocol 2635 and build 168909 on Windows is what HordeMind Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is HordeMind Dev for staying online?
Currently offline, HordeMind Dev was last seen 9 hours ago. Across 1 full day, 19 of 24 hours were online, a rate of 79%. It first appeared to Rust Data Lab on 27 October 2026.
Wipe schedule
What is the wiping pattern on HordeMind Dev?
Too few wipes are on record for HordeMind Dev to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 23 hours ago.
Where it appears
How should you read the tags on HordeMind Dev?
These are the tags HordeMind Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does HordeMind Dev appear in?
You will find HordeMind Dev on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How does HordeMind Dev compare with other servers in the rankings?
The seven-day player-hours table has HordeMind Dev at #15,351, in the top 69% of ranked servers.
What does the current player count on HordeMind Dev tell you?
HordeMind Dev is offline at the moment; the last sighting was 9 hours ago. Over seven days the mean player count is 0.
Connection
What is the way to join HordeMind Dev?
You can connect by pressing F1 in Rust and entering client.connect 142.183.237.42:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.