Element card · group Modded · atomic number 15,600, its rank
HordeMind Dev
Offline 142.183.237.91:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on HordeMind Dev?
The map on HordeMind Dev is procedural, made by the game.
What settings and rules apply on HordeMind Dev?
The name of HordeMind Dev carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
In what location does HordeMind Dev sit?
Nothing about a region is published by HordeMind Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 142.183.237.91:28015.
Which Rust version is HordeMind Dev on?
On Windows, HordeMind Dev is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does HordeMind Dev stay online?
Right now HordeMind Dev is offline, with its last appearance 35 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 22 September 2026.
Wipe days
When does HordeMind Dev wipe, and how often?
Too few wipes are on record for HordeMind Dev to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 11 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on HordeMind Dev?
These are the tags HordeMind Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does HordeMind Dev appear in?
The Rust Data Lab lists that include HordeMind Dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does HordeMind Dev compare with other servers in the rankings?
Player hours over the last week put HordeMind Dev at #15,600, inside the top 71% of ranked servers.
How full is HordeMind Dev right now?
No live signal from HordeMind Dev right now, which was last seen 35 days 1 hours ago.
How to join
What steps get you onto HordeMind Dev?
You can connect by pressing F1 in Rust and entering client.connect 142.183.237.91:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.