Rust Data LabData lab · live
Live readings Servers11,652 Players47,233 Populated3,140 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 6,393, its rank

A LOW.MS Rust Server

Online 142.91.157.252:28025 checked 7m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,393top 29%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75109:0018:0003:0012:0022:0007:00Wiped Tue 27 Oct, 16:58 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040009:0018:0003:0012:0022:0007:00Wiped Tue 27 Oct, 16:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:58 UTC1d ago – – running 0
Fri 23 Oct, 11:06 UTC5d ago 2 held half 4.2 days 0
Tue 20 Oct, 22:08 UTC8d ago 2 held half 2.5 days 0
Sat 17 Oct, 21:13 UTC11d ago 1 halved by day 1 3 days 0
Thu 15 Oct, 21:14 UTC13d ago 3 halved by day 1 2 days 0
Tue 13 Oct, 19:41 UTC15d ago 1 held half 2.1 days 0
Fri 9 Oct, 14:42 UTC19d ago 3 halved by day 2 4.2 days 0
Sat 3 Oct, 18:19 UTC25d ago 2 held half 5.8 days 0
Thu 1 Oct, 19:38 UTC FW27d ago 2 – 1.9 days 0
Tue 29 Sep, 12:12 UTC29d ago 6 halved by day 1 2.3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on A LOW.MS Rust Server?

The map on A LOW.MS Rust Server is procedural at size 2,000 with seed 2011482507, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has A LOW.MS Rust Server set, and what settings are in force?

No gather rate appears in the name of A LOW.MS Rust Server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does A LOW.MS Rust Server sit?

Nothing about a region is published by A LOW.MS Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 142.91.157.252:28025.

Which Rust version is A LOW.MS Rust Server on?

Rust network protocol 2635 and build 168909 on Windows is what A LOW.MS Rust Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does A LOW.MS Rust Server stay online?

A LOW.MS Rust Server is live as of now. About 13 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

How well does A LOW.MS Rust Server perform?

Server fps averaged 199 over the last 48 hours, with 75 as the lowest. The entity count reached 170,391, including buildings, deployables and all other world items. The highest memory usage was 2,841 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on A LOW.MS Rust Server, and at what time?

There is no next wipe to predict for A LOW.MS Rust Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 21 hours ago.

On A LOW.MS Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 5 hours after it began. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

Which meanings sit behind the tags on A LOW.MS Rust Server?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list A LOW.MS Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A LOW.MS Rust Server appear in?

You will find A LOW.MS Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does A LOW.MS Rust Server compare with other servers in the rankings?

The seven-day player-hours table has A LOW.MS Rust Server at #6,393, in the top 29% of ranked servers.

How full is A LOW.MS Rust Server right now?

At the moment A LOW.MS Rust Server has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 3 at the top. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

Connection

How can you connect to A LOW.MS Rust Server?

In Rust, press F1 and enter client.connect 142.91.157.252:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.