Element card · group Modded · atomic number 14,811, its rank
ppacket-test
Offline 143.244.44.162:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on ppacket-test?
A procedural map runs on ppacket-test, generated by the game.
How is ppacket-test configured, and what rules apply?
Nothing in the name of ppacket-test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does ppacket-test sit?
There is no region on record for ppacket-test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 143.244.44.162:28015.
On what Rust version does ppacket-test operate?
Rust network protocol 2634 and build 167398 on Windows is what ppacket-test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does ppacket-test stay up, and how reliable is its uptime?
Currently offline, ppacket-test was last seen 16 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 12 October 2026.
Wipe days
How often does a wipe happen on ppacket-test, and at what time?
Too few wipes are on record for ppacket-test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 23 hours ago.
Where it appears
How should you read the tags on ppacket-test?
The game's server browser reads the tags ppacket-test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does ppacket-test come up?
You will find ppacket-test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does ppacket-test compare with other servers in the rankings?
ppacket-test sits at #14,811 for seven-day player hours, placing it in the top 68% of ranked servers.
What does the current player count on ppacket-test tell you?
ppacket-test is offline at the moment; the last sighting was 16 days 4 hours ago.
Connection
What steps get you onto ppacket-test?
Open the console with F1 in Rust and type client.connect 143.244.44.162:28015. The Launch Rust button on this page does the same job through Steam.