Rust Data LabData lab · live
Live readings Servers11,649 Players43,286 Populated3,030 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 7,270, its rank

Sticky Armpits

Offline 143.44.236.223:28015 checked 3d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#7,270top 33%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep26 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 22 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:54 UTC4d ago 1 – running 1
Tue 22 Sep, 19:49 UTC36d ago 1 – 31.9 days 1
Sat 19 Sep, 17:28 UTC39d ago 1 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Sticky Armpits?

The map on Sticky Armpits is procedural, made by the game.

What settings and rules apply on Sticky Armpits?

No gather rate appears in the name of Sticky Armpits. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Sticky Armpits?

Nothing about a region is published by Sticky Armpits. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 143.44.236.223:28015.

What Rust version does Sticky Armpits currently run?

Rust network protocol 2635 and build 168909 on Windows is what Sticky Armpits uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Sticky Armpits for staying online?

Sticky Armpits is not online at the moment; the last sighting was 3 days 20 hours ago. For the last 7 full days, 15 of 168 hours were online, giving 9% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Sticky Armpits?

With no fixed rhythm, Sticky Armpits wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 15 hours ago.

On Sticky Armpits, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 2 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Sticky Armpits?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Sticky Armpits publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Sticky Armpits appear in?

These themed Rust Data Lab lists carry Sticky Armpits: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does Sticky Armpits place?

The seven-day player-hours table has Sticky Armpits at #7,270, in the top 33% of ranked servers.

What does the current player count on Sticky Armpits tell you?

Sticky Armpits is offline at the moment; the last sighting was 3 days 20 hours ago. A seven-day sample gives 1 players on average and 1 at the top.

How to join

How can you connect to Sticky Armpits?

Open the console with F1 in Rust and type client.connect 143.44.236.223:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.