Element card · group Modded · atomic number 15,467, its rank
TEST
Offline 144.31.2.177:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TEST?
A procedural map runs on TEST, generated by the game.
What settings and rules apply on TEST?
No gather rate appears in the name of TEST. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts TEST?
No region is published by TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 144.31.2.177:28015 is the address it uses.
On what Rust version does TEST operate?
On Windows, TEST is running Rust network protocol 2632 and build 160556. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TEST for staying online?
Currently offline, TEST was last seen 38 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipe days
How often does a wipe happen on TEST, and at what time?
Too few wipes are on record for TEST to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 38 days 18 hours ago the current world was made.
Where it appears
How should you read the tags on TEST?
These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2632 (Protocol): To join, your game must match protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TEST appear in?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does TEST place?
The seven-day player-hours table has TEST at #15,467, in the top – of ranked servers.
How full is TEST right now?
TEST is offline at the moment; the last sighting was 38 days 18 hours ago.
Getting on
What is the way to join TEST?
You can connect by pressing F1 in Rust and entering client.connect 144.31.2.177:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.