Rust Data LabData lab · live
Live readings Servers11,695 Players39,471 Populated2,990 Fresh wipes · 3h89 Sampled every 5 min

Element card · group PvE · atomic number 15,353, its rank

Last Frontier | DEV | Whitelist

Online EU 145.239.1.33:27017 checked 12m ago

vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69% · #2568 in EU
Last wipe27d agono schedule published
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:12 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [EU] Brits PvE… 119
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 240 on average 119/ 2,000
  2. 2 Tr TRAVELER PVE [… 9
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 9/ 100
  3. 3 Pv 1[PvE]Тульский… 7
    1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average 7/ 200
  4. 4 Re [PvE] Relic Eu… 10
    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 10/ 200
  5. 5 Ru [GER] Rust Oas… 6
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average 6/ 140
  6. 6 Ru RustAria#4 [Ми… 5
    RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average 5/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Last Frontier | DEV | Whitelist?

A procedural map of size 4,000 with seed 1337 runs on Last Frontier | DEV | Whitelist, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Last Frontier Map.

What rules has Last Frontier | DEV | Whitelist set, and what settings are in force?

Nothing in the name of Last Frontier | DEV | Whitelist gives a gather rate. Eight players per group is the limit, the game's default. Play runs as roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server details

In what location does Last Frontier | DEV | Whitelist sit?

With its EU tag, Last Frontier | DEV | Whitelist places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 145.239.1.33:27017.

Which Rust version is Last Frontier | DEV | Whitelist on?

Rust network protocol 2635 and build 168909 on Linux is what Last Frontier | DEV | Whitelist uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Last Frontier | DEV | Whitelist stay up, and how reliable is its uptime?

At the moment, Last Frontier | DEV | Whitelist is online. The uptime it reports suggests it restarted roughly 4 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Last Frontier | DEV | Whitelist perform?

In the last 48 hours, it averaged 99 server fps, with a low of 93. The entity count reached 102,323, including buildings, deployables and all other world items. Memory use peaked at 3,472 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Last Frontier | DEV | Whitelist, and at what time?

The only wipe on Last Frontier | DEV | Whitelist is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 6 hours ago the current world was made.

How does Last Frontier | DEV | Whitelist look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Last Frontier | DEV | Whitelist carries?

The game's server browser reads the tags Last Frontier | DEV | Whitelist publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Last Frontier | DEV | Whitelist appear in?

These themed Rust Data Lab lists carry Last Frontier | DEV | Whitelist: EU Rust servers, measured, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Last Frontier | DEV | Whitelist hold among Rust servers?

Last Frontier | DEV | Whitelist is #15,353 on seven-day player hours, #2,568 in Europe, and in the top 69% of all ranked servers.

How many players does Last Frontier | DEV | Whitelist have at the moment?

Of 50 slots, 0 are taken on Last Frontier | DEV | Whitelist right now. The past week gives an average of 0 players.

Connection

What is the way to join Last Frontier | DEV | Whitelist?

Open the console with F1 in Rust and type client.connect 145.239.1.33:27017. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/YWEXSJ2DuS.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,^r,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.