Rust Data LabData lab · live
Live readings Servers11,736 Players50,841 Populated3,279 Fresh wipes · 3h115 Sampled every 5 min

Element card · group Vanilla · atomic number 15,349, its rank

[DEV] Fireabend

Offline 145.239.232.105:27016 checked 6d ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:07 UTC10d ago 2 – running 0
Sun 18 Oct, 08:10 UTC10d ago 2 – 0.4 days 0
Sat 17 Oct, 08:11 UTC11d ago 2 – 1 days 0
Fri 16 Oct, 08:11 UTC12d ago 0 – 1 days 0
Thu 15 Oct, 08:11 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 08:11 UTC14d ago 0 – 1 days 0
Tue 13 Oct, 08:11 UTC15d ago 0 – 1 days 0
Mon 12 Oct, 08:11 UTC16d ago 0 – 1 days 0
Sun 11 Oct, 08:11 UTC17d ago 0 – 1 days 0
Sat 10 Oct, 08:11 UTC18d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [DEV] Fireabend?

A procedural map of size 3,600 with seed 2123612209 runs on [DEV] Fireabend, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What settings and rules apply on [DEV] Fireabend?

The name of [DEV] Fireabend carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

About the server

Which location is [DEV] Fireabend based in?

There is no region on record for [DEV] Fireabend. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 145.239.232.105:27016 is the address it uses.

Which Rust version is [DEV] Fireabend on?

On Linux, [DEV] Fireabend is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [DEV] Fireabend stay online?

Right now [DEV] Fireabend is offline, with its last appearance 6 days 6 hours ago. For the last 7 full days, 18 of 168 hours were online, giving 11% uptime. The first sighting by Rust Data Lab was on 23 September 2026.

Wipe schedule

How often does a wipe happen on [DEV] Fireabend, and at what time?

With no fixed rhythm, [DEV] Fireabend wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 4 hours ago the current world was made.

How does [DEV] Fireabend look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on [DEV] Fireabend?

These are the tags [DEV] Fireabend makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [DEV] Fireabend come up?

The Rust Data Lab lists that include [DEV] Fireabend are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does [DEV] Fireabend hold among Rust servers?

The seven-day player-hours table has [DEV] Fireabend at #15,349, in the top 69% of ranked servers.

How many players does [DEV] Fireabend have at the moment?

No live signal from [DEV] Fireabend right now, which was last seen 6 days 6 hours ago. The past week gives an average of 0 players.

How to join

What is the way to join [DEV] Fireabend?

Open the console with F1 in Rust and type client.connect 145.239.232.105:27016. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.