Rust Data LabData lab · live
Live readings Servers11,777 Players67,749 Populated3,536 Fresh wipes · 3h194 Sampled every 5 min

Element card · group Vanilla · atomic number 15,318, its rank

A Rust Server

Offline 145.239.232.105:27040 checked 6d ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,318top 69%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 18:49 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on A Rust Server?

The map on A Rust Server is procedural at size 3,750 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is A Rust Server configured, and what rules apply?

Nothing in the name of A Rust Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts A Rust Server?

There is no region on record for A Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 145.239.232.105:27040.

Which Rust version is A Rust Server on?

On Linux, A Rust Server is running Rust network protocol 2635 and build 168899. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is A Rust Server for staying online?

A Rust Server is not online at the moment; the last sighting was 6 days 19 hours ago. It was online for 18 of 168 hours in the last 7 full days, which is 11% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

What is the wiping pattern on A Rust Server?

A Rust Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 34 days 17 hours ago the current world was made.

On A Rust Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on A Rust Server?

These are the tags A Rust Server makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168899 (Build): Build number: 168899; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Rust Server come up?

The Rust Data Lab lists that include A Rust Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does A Rust Server hold among Rust servers?

A Rust Server sits at #15,318 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is A Rust Server right now?

The last recorded sighting of A Rust Server was 6 days 19 hours ago, and it is offline now. The seven-day average for this server is 0 players.

How to join

How can you connect to A Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 145.239.232.105:27040, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168899,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players 0 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168899
Build Build number: 168899.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.