Element card · group Modded · atomic number 15,468, its rank
LinuxGSM
Offline 145.239.90.62:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on LinuxGSM?
A procedural map runs on LinuxGSM, generated by the game.
How is LinuxGSM configured, and what rules apply?
No gather rate appears in the name of LinuxGSM. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts LinuxGSM?
No region is published by LinuxGSM. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 145.239.90.62:28015.
What Rust version does LinuxGSM currently run?
On Linux, LinuxGSM is running Rust network protocol 2633 and build 163407. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is LinuxGSM for staying online?
Currently offline, LinuxGSM was last seen 42 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
How often does a wipe happen on LinuxGSM, and at what time?
Too few wipes are on record for LinuxGSM to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 49 days 6 hours ago.
Tags, lists
How should you read the tags on LinuxGSM?
These are the tags LinuxGSM makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163407 (Build): Build number: 163407; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does LinuxGSM come up?
You will find LinuxGSM on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does LinuxGSM hold among Rust servers?
The seven-day player-hours table has LinuxGSM at #15,468, in the top – of ranked servers.
What does the current player count on LinuxGSM tell you?
No live signal from LinuxGSM right now, which was last seen 42 days 13 hours ago.
Getting on
What is the way to join LinuxGSM?
You can connect by pressing F1 in Rust and entering client.connect 145.239.90.62:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.