Rust Data LabData lab · live
Live readings Servers11,703 Players41,069 Populated3,025 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 16,709, its rank

BuildCreative Local

Offline 146.70.194.43:28015 checked 28d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,709top 70%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 21:39 UTC28d ago 1 – running 1
Wed 30 Sep, 14:44 UTC28d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 107
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  2. 2 Bu [NA] Builders … 181
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 181/ 999
  3. 3 Ru [AU] Rusticate… 55
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 55/ 150
  4. 4 At Atlas // CSL -… 20
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 20/ 100
  5. 5 Aq AQRUX RUST BUI… 3
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 3/ 100
  6. 6 Ko KoalaKopters -… 20

Quick answers

from the figures on this page

Settings and map

What map is in play on BuildCreative Local?

The map on BuildCreative Local is procedural, made by the game.

What settings and rules apply on BuildCreative Local?

The name of BuildCreative Local carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

Which location is BuildCreative Local based in?

No region is published by BuildCreative Local. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 146.70.194.43:28015.

What Rust version does BuildCreative Local currently run?

On Windows, BuildCreative Local is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

Does BuildCreative Local stay up, and how reliable is its uptime?

BuildCreative Local is not online at the moment; the last sighting was 28 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipes and resets

What is the wiping pattern on BuildCreative Local?

BuildCreative Local's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 4 hours ago.

How does BuildCreative Local look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on BuildCreative Local?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list BuildCreative Local publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does BuildCreative Local come up?

You will find BuildCreative Local on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does BuildCreative Local place?

The seven-day player-hours table has BuildCreative Local at #16,709, in the top 70% of ranked servers.

How full is BuildCreative Local right now?

No live signal from BuildCreative Local right now, which was last seen 28 days ago.

How to join

What steps get you onto BuildCreative Local?

You can connect by pressing F1 in Rust and entering client.connect 146.70.194.43:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.