Rust Data LabData lab · live
Live readings Servers11,830 Players74,645 Populated3,703 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Modded · atomic number 15,891, its rank

RustRoyale Giant Animation Test

Offline 146.70.211.107:28125 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 32 0% full Room to join
7-day average0peak –
Rank · atomic number#15,891top 72%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on RustRoyale Giant Animation Test?

Nothing in the name of RustRoyale Giant Animation Test gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts RustRoyale Giant Animation Test?

There is no region on record for RustRoyale Giant Animation Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 146.70.211.107:28125.

On what Rust version does RustRoyale Giant Animation Test operate?

Rust network protocol 2634 and build 166652 on Windows is what RustRoyale Giant Animation Test uses. The protocol must match for you to join; Steam will update your game.

How reliably does RustRoyale Giant Animation Test stay online?

Right now RustRoyale Giant Animation Test is offline, with its last appearance 20 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.

Wipes and resets

When does RustRoyale Giant Animation Test wipe, and how often?

The record holds too few of RustRoyale Giant Animation Test's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 6 hours ago.

Where it appears

Which meanings sit behind the tags on RustRoyale Giant Animation Test?

gmrust (Game mode): Survival in the standard Rust style; mp32 (Max players): It has 32 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RustRoyale Giant Animation Test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RustRoyale Giant Animation Test appear in?

These themed Rust Data Lab lists carry RustRoyale Giant Animation Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does RustRoyale Giant Animation Test place?

RustRoyale Giant Animation Test sits at #15,891 for seven-day player hours, placing it in the top 72% of ranked servers.

How many players does RustRoyale Giant Animation Test have at the moment?

RustRoyale Giant Animation Test is offline at the moment; the last sighting was 20 days 4 hours ago.

Connection

What steps get you onto RustRoyale Giant Animation Test?

In Rust, press F1 and enter client.connect 146.70.211.107:28125. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp32
Max players It has 32 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.