Element card · group Modded · atomic number 13,117, its rank
Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Server_210_DevBlog?
Generated by the game, the map on Server_210_DevBlog is procedural.
What rules has Server_210_DevBlog set, and what settings are in force?
Nothing in the name of Server_210_DevBlog gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The VAC anti-cheat from Valve is disabled.
Server facts
Which location is Server_210_DevBlog based in?
No region is published by Server_210_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. 146.70.82.20:28015 is the address it uses.
On what Rust version does Server_210_DevBlog operate?
On Windows, Server_210_DevBlog is running Rust network protocol 2201. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Server_210_DevBlog for staying online?
Right now Server_210_DevBlog is offline, with its last appearance 5 days 3 hours ago. For the last 4 full days, 0 of 96 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.
Wipe days
What is the wiping pattern on Server_210_DevBlog?
The record holds too few of Server_210_DevBlog's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 8 hours ago the current world was made.
Where it appears
What should you understand from the tags Server_210_DevBlog carries?
These are the tags Server_210_DevBlog makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; v2201 (Protocol): Protocol 2201 is required; join only if your game matches it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Server_210_DevBlog appear in?
These themed Rust Data Lab lists carry Server_210_DevBlog: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.
Population
How does Server_210_DevBlog compare with other servers in the rankings?
Player hours over the last week put Server_210_DevBlog at #13,117, inside the top 59% of ranked servers.
What does the current player count on Server_210_DevBlog tell you?
Server_210_DevBlog is offline at the moment; the last sighting was 5 days 3 hours ago. The week's figures average 1 players and top out at 2.
Connection
What is the way to join Server_210_DevBlog?
In Rust, press F1 and enter client.connect 146.70.82.20:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.