Rust Data LabData lab · live
Live readings Servers11,737 Players52,840 Populated3,354 Fresh wipes · 3h124 Sampled every 5 min

Element card · group Modded · atomic number 13,117, its rank

Server_210_DevBlog

Offline 146.70.82.20:28015 checked 5d ago

modded
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 2
Rank · atomic number#13,117top 59%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 53
    ShockRust | Blue | NoLimit no group limit · 157 on average 53/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 125
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125/ 100
  3. 3 Re RETRO RUST #1 … 44
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 44/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 54
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 54/ 700
  5. 5 Ru RustSpain.com … 8
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 8/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 8
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 8/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Server_210_DevBlog?

Generated by the game, the map on Server_210_DevBlog is procedural.

What rules has Server_210_DevBlog set, and what settings are in force?

Nothing in the name of Server_210_DevBlog gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is Server_210_DevBlog based in?

No region is published by Server_210_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. 146.70.82.20:28015 is the address it uses.

On what Rust version does Server_210_DevBlog operate?

On Windows, Server_210_DevBlog is running Rust network protocol 2201. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Server_210_DevBlog for staying online?

Right now Server_210_DevBlog is offline, with its last appearance 5 days 3 hours ago. For the last 4 full days, 0 of 96 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.

Wipe days

What is the wiping pattern on Server_210_DevBlog?

The record holds too few of Server_210_DevBlog's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 8 hours ago the current world was made.

Where it appears

What should you understand from the tags Server_210_DevBlog carries?

These are the tags Server_210_DevBlog makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; v2201 (Protocol): Protocol 2201 is required; join only if your game matches it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Server_210_DevBlog appear in?

These themed Rust Data Lab lists carry Server_210_DevBlog: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.

Population

How does Server_210_DevBlog compare with other servers in the rankings?

Player hours over the last week put Server_210_DevBlog at #13,117, inside the top 59% of ranked servers.

What does the current player count on Server_210_DevBlog tell you?

Server_210_DevBlog is offline at the moment; the last sighting was 5 days 3 hours ago. The week's figures average 1 players and top out at 2.

Connection

What is the way to join Server_210_DevBlog?

In Rust, press F1 and enter client.connect 146.70.82.20:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
v2201
Protocol Protocol 2201 is required; join only if your game matches it.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

hd910d3d2
Custom tag A plugin or the owner set this tag; it is not standard Rust.
stok
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.