Rust Data LabData lab · live
Live readings Servers11,743 Players54,666 Populated3,375 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 16,897, its rank

LOCAL EXPANSION TEST

Offline 149.154.11.115:28115 checked 31d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,897top 72%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 52
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  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 51
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 51/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 55
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 55/ 700
  5. 5 Ru RustSpain.com … 12
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 12/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 8
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 8/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on LOCAL EXPANSION TEST?

A procedural map runs on LOCAL EXPANSION TEST, generated by the game.

What rules has LOCAL EXPANSION TEST set, and what settings are in force?

Nothing in the name of LOCAL EXPANSION TEST gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does LOCAL EXPANSION TEST sit?

Nothing about a region is published by LOCAL EXPANSION TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. 149.154.11.115:28115 is the address it uses.

What Rust version does LOCAL EXPANSION TEST currently run?

On Windows, LOCAL EXPANSION TEST is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How reliably does LOCAL EXPANSION TEST stay online?

LOCAL EXPANSION TEST is not online at the moment; the last sighting was 31 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does LOCAL EXPANSION TEST wipe, and how often?

Too few wipes are on record for LOCAL EXPANSION TEST to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 20 hours ago.

Lists and tags

How should you read the tags on LOCAL EXPANSION TEST?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list LOCAL EXPANSION TEST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does LOCAL EXPANSION TEST appear in?

These themed Rust Data Lab lists carry LOCAL EXPANSION TEST: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does LOCAL EXPANSION TEST hold among Rust servers?

Player hours over the last week put LOCAL EXPANSION TEST at #16,897, inside the top 72% of ranked servers.

What does the current player count on LOCAL EXPANSION TEST tell you?

LOCAL EXPANSION TEST is offline at the moment; the last sighting was 31 days 22 hours ago.

Connection

What is the way to join LOCAL EXPANSION TEST?

You can connect by pressing F1 in Rust and entering client.connect 149.154.11.115:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.