Rust Data LabData lab · live
Live readings Servers11,886 Players99,275 Populated3,950 Fresh wipes · 3h394 Sampled every 5 min

Element card · group Modded · atomic number 6,305, its rank

BeamedPrivate

Online 149.202.64.146:5005 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 69 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,305top 28%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:03 UTC6d ago 1 – running 0
Tue 13 Oct, 17:16 UTC15d ago 4 halved by day 4 9.2 days 1
Mon 12 Oct, 17:27 UTC16d ago 3 – 1 days 0
Sun 11 Oct, 00:36 UTC18d ago 3 – 1.7 days 2
Sat 10 Oct, 01:38 UTC19d ago 2 – 1 days 1
Wed 7 Oct, 22:33 UTC21d ago 2 held half 2.1 days 0
Fri 2 Oct, 23:19 UTC26d ago 1 held half 5 days 1
Thu 1 Oct, 22:52 UTC FW27d ago 1 – 1 days 0
Thu 17 Sep, 18:05 UTC41d ago 2 held half 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on BeamedPrivate?

The map on BeamedPrivate is procedural at size 4,500 with seed 85484, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on BeamedPrivate?

No gather rate appears in the name of BeamedPrivate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

Server details

Which location is BeamedPrivate based in?

Nothing about a region is published by BeamedPrivate. Rust Data Lab shows a server's stated location, not a verified position of the machine. 149.202.64.146:5005 is the address it uses.

Which Rust version is BeamedPrivate on?

Rust network protocol 2635 and build 168909 on Linux is what BeamedPrivate uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does BeamedPrivate stay up, and how reliable is its uptime?

Right now, BeamedPrivate is reachable. According to the uptime it reports, the last restart was about 6 days 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does BeamedPrivate hold a steady performance?

In the last 48 hours, it averaged 96 server fps, with a low of 22. Buildings, deployables and everything else in the world added up to as many as 111,764 entities. The highest memory usage was 4,871 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does BeamedPrivate wipe, and how often?

No next wipe can be predicted on BeamedPrivate: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 19 hours ago.

On BeamedPrivate, what happens when wipe day arrives?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 4 when it didn't hold.

Tags, lists

What should you understand from the tags BeamedPrivate carries?

The game's server browser reads the tags BeamedPrivate publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp69 (Max players): Player slots: 69; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does BeamedPrivate appear in?

You will find BeamedPrivate on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does BeamedPrivate hold among Rust servers?

The seven-day player-hours table has BeamedPrivate at #6,305, in the top 28% of ranked servers.

What does the current player count on BeamedPrivate tell you?

At the moment BeamedPrivate has 0 of its 69 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 20:00 UTC, averaging 2 players.

Getting on

What is the way to join BeamedPrivate?

In Rust, press F1 and enter client.connect 149.202.64.146:5005. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://guavahost.com/.

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp69
Max players Player slots: 69.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.