Rust Data LabData lab · live
Live readings Servers11,615 Players40,773 Populated3,012 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Vanilla · atomic number 11,438, its rank

Die Tafelrunde Testserver

Offline 149.202.67.232:29015 checked 12h ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#11,438top 51%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75120:0021:0019:00Wiped Mon 26 Oct, 20:42 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep1 Oct12 Oct16 Oct21 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:42 UTC1d ago – – running 1
Thu 15 Oct, 20:00 UTC12d ago 1 – 11 days 1
Sun 11 Oct, 15:43 UTC16d ago 1 held half 4.2 days 0
Sun 27 Sep, 16:37 UTC30d ago 1 – 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Die Tafelrunde Testserver?

The map on Die Tafelrunde Testserver is procedural at size 3,500 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is Die Tafelrunde Testserver configured, and what rules apply?

Nothing in the name of Die Tafelrunde Testserver gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Die Tafelrunde Testserver?

No region is published by Die Tafelrunde Testserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 149.202.67.232:29015.

Which Rust version is Die Tafelrunde Testserver on?

Rust network protocol 2635 and build 168909 on Linux is what Die Tafelrunde Testserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Die Tafelrunde Testserver stay up, and how reliable is its uptime?

Currently offline, Die Tafelrunde Testserver was last seen 12 hours ago. The uptime it reports suggests it restarted roughly 7 minutes ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. It first appeared to Rust Data Lab on 27 September 2026.

How well does Die Tafelrunde Testserver perform?

In the last 48 hours, it averaged 236 server fps, with a low of 236. The entity count reached 56,153, including buildings, deployables and all other world items. Up to 1,661 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Die Tafelrunde Testserver?

No next wipe can be predicted on Die Tafelrunde Testserver: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 hours ago.

What does a typical wipe day on Die Tafelrunde Testserver involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

How should you read the tags on Die Tafelrunde Testserver?

The game's server browser reads the tags Die Tafelrunde Testserver publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Die Tafelrunde Testserver appear in?

You will find Die Tafelrunde Testserver on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Die Tafelrunde Testserver place?

Player hours over the last week put Die Tafelrunde Testserver at #11,438, inside the top 51% of ranked servers.

How many players does Die Tafelrunde Testserver have at the moment?

No live signal from Die Tafelrunde Testserver right now, which was last seen 12 hours ago. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.

Connection

What is the way to join Die Tafelrunde Testserver?

Open the console with F1 in Rust and type client.connect 149.202.67.232:29015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/2GG4m45EUg.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.