Rust Data LabData lab · live
Live readings Servers11,665 Players53,198 Populated3,312 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Modded · atomic number 15,476, its rank

KOZAK RUST

Offline 149.202.81.2:28027 checked 37d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,476no region published
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 10:05 UTC37d ago 0 – running 0
Mon 14 Sep, 16:51 UTC43d ago 0 – 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 130/ 100
  3. 3 Re RETRO RUST #1 … 184
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 184/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 109
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 109/ 700
  5. 5 Ru RustSpain.com … 7
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  6. 6 Ru 404 RUST 2Х|ДЛ… 44
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Quick answers

from the figures on this page

Settings and map

What map is in play on KOZAK RUST?

The map on KOZAK RUST is procedural at size 3,000 with seed 226613, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has KOZAK RUST set, and what settings are in force?

No gather rate appears in the name of KOZAK RUST. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

Which location is KOZAK RUST based in?

Nothing about a region is published by KOZAK RUST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 149.202.81.2:28027.

Which Rust version is KOZAK RUST on?

Rust network protocol 2633 and build 164530 on Linux is what KOZAK RUST uses. The protocol must match for you to join; Steam will update your game.

How dependable is KOZAK RUST for staying online?

KOZAK RUST is not online at the moment; the last sighting was 37 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipe days

When does KOZAK RUST wipe, and how often?

The record holds too few of KOZAK RUST's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 37 days 23 hours ago.

What does a typical wipe day on KOZAK RUST involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on KOZAK RUST?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list KOZAK RUST publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does KOZAK RUST appear in?

These themed Rust Data Lab lists carry KOZAK RUST: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does KOZAK RUST compare with other servers in the rankings?

The seven-day player-hours table has KOZAK RUST at #15,476, in the top – of ranked servers.

What does the current player count on KOZAK RUST tell you?

KOZAK RUST is offline at the moment; the last sighting was 37 days 21 hours ago.

Getting on

How can you connect to KOZAK RUST?

In Rust, press F1 and enter client.connect 149.202.81.2:28027. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.