Element card · group Modded · atomic number 15,391, its rank
Local Test Server
Offline 149.50.208.134:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Local Test Server?
A procedural map runs on Local Test Server, generated by the game.
What settings and rules apply on Local Test Server?
The name of Local Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts Local Test Server?
No region comes from Local Test Server; it does give fra as its region code. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 149.50.208.134:28015.
What Rust version does Local Test Server currently run?
Rust network protocol 2621 and build 143390 on Windows is what Local Test Server uses. The protocol must match for you to join; Steam will update your game.
How dependable is Local Test Server for staying online?
Local Test Server is not online at the moment; the last sighting was 40 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Local Test Server?
Local Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 253 days 3 hours ago the current world was made.
Lists and tags
How should you read the tags on Local Test Server?
These are the tags Local Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2621 (Protocol): The server runs protocol 2621, so your game needs the same version; cs143390 (Build): It runs build 143390; ptrak (Networking): The network layer is RakNet, standard in the game; $rfra (Region code): The server's code for its region is fra; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Local Test Server come up?
You will find Local Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Local Test Server compare with other servers in the rankings?
Local Test Server sits at #15,391 for seven-day player hours, placing it in the top – of ranked servers.
How many players does Local Test Server have at the moment?
Local Test Server is offline at the moment; the last sighting was 40 days 2 hours ago.
Getting on
How can you connect to Local Test Server?
Open the console with F1 in Rust and type client.connect 149.50.208.134:28015. The Launch Rust button on this page does the same job through Steam.