Element card · group Modded · atomic number 15,411, its rank
Event Test Server
Offline 149.50.37.64:28035 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Event Test Server?
Generated by the game, the map on Event Test Server is procedural.
What rules has Event Test Server set, and what settings are in force?
Nothing in the name of Event Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server details
In what location does Event Test Server sit?
No region is published by Event Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 149.50.37.64:28035.
On what Rust version does Event Test Server operate?
Rust network protocol 2634 and build 167398 on Windows is what Event Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Event Test Server for staying online?
Right now Event Test Server is offline, with its last appearance 4 days 22 hours ago. For the last 5 full days, 4 of 120 hours were online, giving 3% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipe days
How often does a wipe happen on Event Test Server, and at what time?
Event Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 11 hours ago.
Tags, lists
What should you understand from the tags Event Test Server carries?
The game's server browser reads the tags Event Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Event Test Server come up?
You will find Event Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, where does Event Test Server place?
Player hours over the last week put Event Test Server at #15,411, inside the top 69% of ranked servers.
How many players does Event Test Server have at the moment?
The last recorded sighting of Event Test Server was 4 days 22 hours ago, and it is offline now. Over seven days the mean player count is 0.
Getting on
What steps get you onto Event Test Server?
Open the console with F1 in Rust and type client.connect 149.50.37.64:28035. The Launch Rust button on this page does the same job through Steam.