Element card · group Modded · atomic number 15,921, its rank
RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, made by the game.
What rules has RustSkinLab Content Studio set, and what settings are in force?
Nothing in the name of RustSkinLab Content Studio gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does RustSkinLab Content Studio sit?
No region is published by RustSkinLab Content Studio. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 149.88.110.46:28025 is the address it uses.
What Rust version does RustSkinLab Content Studio currently run?
On Windows, RustSkinLab Content Studio is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RustSkinLab Content Studio for staying online?
Right now RustSkinLab Content Studio is offline, with its last appearance 25 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on RustSkinLab Content Studio, and at what time?
RustSkinLab Content Studio's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 5 hours ago the current world was made.
Lists and tags
What should you understand from the tags RustSkinLab Content Studio carries?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list RustSkinLab Content Studio publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustSkinLab Content Studio come up?
These themed Rust Data Lab lists carry RustSkinLab Content Studio: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does RustSkinLab Content Studio place?
RustSkinLab Content Studio sits at #15,921 for seven-day player hours, placing it in the top 70% of ranked servers.
How many players does RustSkinLab Content Studio have at the moment?
No live signal from RustSkinLab Content Studio right now, which was last seen 25 days 10 hours ago.
How to join
What steps get you onto RustSkinLab Content Studio?
You can connect by pressing F1 in Rust and entering client.connect 149.88.110.46:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.