Element card · group Modded · atomic number 15,269, its rank
PaintWorld
Online 15.204.11.127:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on PaintWorld?
The map on PaintWorld is procedural, made by the game.
How is PaintWorld configured, and what rules apply?
The name of PaintWorld carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
About the server
In what location does PaintWorld sit?
There is no region on record for PaintWorld. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 15.204.11.127:28015.
On what Rust version does PaintWorld operate?
On Linux, PaintWorld is running Rust network protocol 2632 and build 162434. The protocol must match for you to join; Steam will update your game.
Does PaintWorld stay up, and how reliable is its uptime?
Right now, PaintWorld is reachable. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe days
What is the wiping pattern on PaintWorld?
Too few wipes are on record for PaintWorld to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 61 days 19 hours ago.
Tags, lists
Which meanings sit behind the tags on PaintWorld?
The game's server browser reads the tags PaintWorld publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs162434 (Build): Build number: 162434; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does PaintWorld come up?
These themed Rust Data Lab lists carry PaintWorld: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does PaintWorld compare with other servers in the rankings?
Player hours over the last week put PaintWorld at #15,269, inside the top 69% of ranked servers.
How full is PaintWorld right now?
PaintWorld currently shows 0 players across 50 slots. The seven-day average for this server is 0 players.
How to join
What steps get you onto PaintWorld?
You can connect by pressing F1 in Rust and entering client.connect 15.204.11.127:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.