Rust Data LabData lab · live
Live readings Servers11,694 Players35,972 Populated2,914 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 15,358, its rank

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 10m ago

2x moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,358top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0019:0002:0010:0017:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040012:0019:0002:0010:0017:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago 0 – running 0
Sun 11 Oct, 03:42 UTC17d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC18d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC20d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - US 2X … 148
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 370 on average 148/ 200
  2. 2 Us US Limitless 2… 183
    US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 150 on average 183/ 200
  3. 3 St [US] Stevious … 103
    [US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 98 on average 103/ 200
  4. 4 Ru [US] Rust in P… 6
    [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average 6/ 150
  5. 5 St [US] Stevious … 3
    [US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average 3/ 200
  6. 6 Ru [US] Rust in P… 389
    [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 46 on average 389/ 425

Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is procedural at size 4,500 with seed 227080, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly carries a 2x gather rate, as its name states. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is off: Valve's VAC.

Server facts

Which location is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly based in?

Going by its name rather than a tag, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly points to North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 15.204.13.5:28015 is the address it uses.

What Rust version does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly currently run?

On Linux, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly stay up, and how reliable is its uptime?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly is live as of now. About 3 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 146 of 168 hours were online, giving 87% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly known for smooth running?

Server fps averaged 149 over the last 48 hours, with 95 as the lowest. Buildings, deployables and everything else in the world added up to as many as 659,380 entities. Up to 8,672 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and at what time?

With no fixed rhythm, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 14 days 20 hours ago the current world was made.

On [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Tags, lists

How should you read the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

These are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly come up?

The Rust Data Lab lists that include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly are: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

Against other Rust servers, where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly place?

Player hours over the last week put [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,358, inside the top 69% of ranked servers.

How full is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly right now?

At the moment [US] Syndicate | 2x | Solo/Duo/Trio | Monthly has 0 of its 100 slots filled. The past week gives an average of 0 players.

Connection

What is the way to join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

You can connect by pressing F1 in Rust and entering client.connect 15.204.13.5:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.