Rust Data LabData lab · live
Live readings Servers11,859 Players101,852 Populated3,917 Fresh wipes · 3h538 Sampled every 5 min

Element card · group Modded · atomic number 13,146, its rank

Jack&cooper

Offline 15.204.68.234:28015 checked 8d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,146top 59%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:48 UTC16d ago 1 – running 0
Mon 12 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 11 Oct, 17:30 UTC18d ago 1 – 1 days 1
Sat 10 Oct, 13:58 UTC19d ago 1 – 1.1 days 1
Fri 9 Oct, 21:17 UTC19d ago 1 – 0.7 days 0
Fri 9 Oct, 15:13 UTC20d ago 1 – 0.3 days 0
Thu 8 Oct, 20:02 UTC20d ago 1 – 0.8 days 0
Thu 8 Oct, 13:39 UTC21d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 145
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  4. 4 Ru 404 RUST 2Х|ДЛ… 61
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  6. 6 Ru RustSpain.com … 348
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Quick answers

from the figures on this page

Settings and map

What map is in play on Jack&cooper?

A procedural map of size 4,500 with seed 385129667 runs on Jack&cooper, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Jack&cooper configured, and what rules apply?

No gather rate appears in the name of Jack&cooper. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is Jack&cooper based in?

There is no region on record for Jack&cooper. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 15.204.68.234:28015.

What Rust version does Jack&cooper currently run?

On Linux, Jack&cooper is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Jack&cooper stay online?

Currently offline, Jack&cooper was last seen 8 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

Wipes and resets

How often does a wipe happen on Jack&cooper, and at what time?

There is no next wipe to predict for Jack&cooper, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 21 hours ago.

What does a typical wipe day on Jack&cooper involve?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Jack&cooper carries?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Jack&cooper publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Jack&cooper appear in?

The Rust Data Lab lists that include Jack&cooper are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Jack&cooper compare with other servers in the rankings?

The seven-day player-hours table has Jack&cooper at #13,146, in the top 59% of ranked servers.

What does the current player count on Jack&cooper tell you?

Jack&cooper is offline at the moment; the last sighting was 8 days 7 hours ago.

Connection

What steps get you onto Jack&cooper?

In Rust, press F1 and enter client.connect 15.204.68.234:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.