Rust Data LabData lab · live
Live readings Servers11,765 Players73,690 Populated3,473 Fresh wipes · 3h229 Sampled every 5 min

Element card · group Modded · atomic number 15,226, its rank

ChudL™

Offline 15.204.68.243:27849 checked 12d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,226top 70%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctSat 19 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 08:06 UTC23d ago 0 – running 0
Sat 19 Sep, 23:03 UTC39d ago 2 halved by day 3 16.4 days 0
Sat 19 Sep, 10:45 UTC40d ago 2 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 66
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Quick answers

from the figures on this page

Settings and map

What map is in play on ChudL™?

A procedural map of size 2,500 with seed 2147483647 runs on ChudL™, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has ChudL™ set, and what settings are in force?

Nothing in the name of ChudL™ gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

About the server

Which location is ChudL™ based in?

There is no region on record for ChudL™. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 15.204.68.243:27849.

On what Rust version does ChudL™ operate?

Rust network protocol 2634 and build 167781 on Linux is what ChudL™ uses. The protocol must match for you to join; Steam will update your game.

How dependable is ChudL™ for staying online?

Currently offline, ChudL™ was last seen 12 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does ChudL™ wipe, and how often?

There is no next wipe to predict for ChudL™, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 14 hours ago.

On ChudL™, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.

Lists and tags

What should you understand from the tags ChudL™ carries?

The game's server browser reads the tags ChudL™ publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ChudL™ come up?

You will find ChudL™ on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does ChudL™ compare with other servers in the rankings?

The seven-day player-hours table has ChudL™ at #15,226, in the top 70% of ranked servers.

How full is ChudL™ right now?

No live signal from ChudL™ right now, which was last seen 12 days 17 hours ago.

Getting on

How can you connect to ChudL™?

In Rust, press F1 and enter client.connect 15.204.68.243:27849. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.