Element card · group Modded · atomic number 15,379, its rank
typical test
Offline 15.204.83.240:20999 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on typical test?
typical test runs a procedural map of size 1,000 with seed 6738; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has typical test set, and what settings are in force?
Nothing in the name of typical test gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
In what location does typical test sit?
No region is published by typical test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 15.204.83.240:20999 is the address it uses.
What Rust version does typical test currently run?
Rust network protocol 2634 and build 167398 on Linux is what typical test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does typical test stay up, and how reliable is its uptime?
Right now typical test is offline, with its last appearance 9 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.
Wipe days
What is the wiping pattern on typical test?
typical test's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 17 days 22 hours ago the current world was made.
Lists and tags
What should you understand from the tags typical test carries?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list typical test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does typical test come up?
You will find typical test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does typical test compare with other servers in the rankings?
Player hours over the last week put typical test at #15,379, inside the top 70% of ranked servers.
What does the current player count on typical test tell you?
The last recorded sighting of typical test was 9 days 2 hours ago, and it is offline now.
How to join
How can you connect to typical test?
You can connect by pressing F1 in Rust and entering client.connect 15.204.83.240:20999, or by pressing Launch Rust here, which starts the game through Steam and joins for you.