Rust Data LabData lab · live
Live readings Servers11,599 Players39,224 Populated2,839 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Modded · atomic number 12,764, its rank

A Shockbyte x Discord Production Rust Server

Online 15.235.132.79:23648 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,764top 57%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:10 UTC3d ago 1 – running 0
Sat 24 Oct, 16:04 UTC5d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 35
    ShockRust | Blue | NoLimit no group limit · 151 on average 35/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 130
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130/ 100
  3. 3 Re RETRO RUST #1 … 38
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average 38/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 14
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 14/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 35
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 35/ 700
  6. 6 Ru RustSpain.com … 47
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 47/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 3,000 with seed 20000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 15.235.132.79:23648.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is A Shockbyte x Discord Production Rust Server for staying online?

A Shockbyte x Discord Production Rust Server is live as of now. The uptime it reports suggests it restarted roughly 35 hours ago. For the last 5 full days, 110 of 120 hours were online, giving 92% uptime. The first sighting by Rust Data Lab was on 24 October 2026.

Is A Shockbyte x Discord Production Rust Server known for smooth running?

The last 48 hours show an average of 221 server fps and a minimum of 33. The maximum entity count was 44,957, covering buildings, deployables and all else in the world. Up to 3,377 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on A Shockbyte x Discord Production Rust Server, and at what time?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 9 hours ago.

On A Shockbyte x Discord Production Rust Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 11 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

Which meanings sit behind the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte x Discord Production Rust Server come up?

You will find A Shockbyte x Discord Production Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does A Shockbyte x Discord Production Rust Server place?

The seven-day player-hours table has A Shockbyte x Discord Production Rust Server at #12,764, in the top 57% of ranked servers.

What does the current player count on A Shockbyte x Discord Production Rust Server tell you?

At the moment A Shockbyte x Discord Production Rust Server has 0 of its 40 slots filled. The week's figures average 0 players and top out at 1.

Connection

What steps get you onto A Shockbyte x Discord Production Rust Server?

In Rust, press F1 and enter client.connect 15.235.132.79:23648. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.