Element card · group Modded · atomic number 8,551, its rank
OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on OHHO Server Test ~Kong: Skull Island 1.28~?
OHHO Server Test ~Kong: Skull Island 1.28~ runs a procedural map of size 3,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.
How is OHHO Server Test ~Kong: Skull Island 1.28~ configured, and what rules apply?
Nothing in the name of OHHO Server Test ~Kong: Skull Island 1.28~ gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is OHHO Server Test ~Kong: Skull Island 1.28~ based in?
No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 15.235.181.221:28019.
What Rust version does OHHO Server Test ~Kong: Skull Island 1.28~ currently run?
On Linux, OHHO Server Test ~Kong: Skull Island 1.28~ is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does OHHO Server Test ~Kong: Skull Island 1.28~ stay online?
Right now, OHHO Server Test ~Kong: Skull Island 1.28~ is reachable. According to the uptime it reports, the last restart was about 3 days ago. It was online for 157 of 168 hours in the last 7 full days, which is 93% uptime. It first appeared to Rust Data Lab on 23 September 2026.
Does OHHO Server Test ~Kong: Skull Island 1.28~ hold a steady performance?
In the last 48 hours, it averaged 119 server fps, with a low of 80. Buildings, deployables and everything else in the world added up to as many as 68,550 entities. The highest memory usage was 4,097 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on OHHO Server Test ~Kong: Skull Island 1.28~?
OHHO Server Test ~Kong: Skull Island 1.28~'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 7 hours ago.
Tags, lists
How should you read the tags on OHHO Server Test ~Kong: Skull Island 1.28~?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list OHHO Server Test ~Kong: Skull Island 1.28~ publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does OHHO Server Test ~Kong: Skull Island 1.28~ appear in?
These themed Rust Data Lab lists carry OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does OHHO Server Test ~Kong: Skull Island 1.28~ compare with other servers in the rankings?
OHHO Server Test ~Kong: Skull Island 1.28~ sits at #8,551 for seven-day player hours, placing it in the top 38% of ranked servers.
What does the current player count on OHHO Server Test ~Kong: Skull Island 1.28~ tell you?
OHHO Server Test ~Kong: Skull Island 1.28~ currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 13:00 UTC, when the average was 1 players.
Connection
How can you connect to OHHO Server Test ~Kong: Skull Island 1.28~?
In Rust, press F1 and enter client.connect 15.235.181.221:28019. Or click Launch Rust here to open Rust via Steam and connect automatically.