Rust Data LabData lab · live
Live readings Servers11,892 Players102,807 Populated3,961 Fresh wipes · 3h356 Sampled every 5 min

Element card · group Modded · atomic number 8,551, its rank

OHHO Server Test ~Kong: Skull Island 1.28~

Online 15.235.181.221:28019 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,551top 38%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep30 Sep6 Oct13 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 144
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  2. 2 Ми МИНИ-КАРТА 2Х … 133
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 197
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 197/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 82
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 82/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 228
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 228/ 700
  6. 6 Ru RustSpain.com … 351
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 351/ 350

Quick answers

from the figures on this page

Settings and map

What map is in play on OHHO Server Test ~Kong: Skull Island 1.28~?

OHHO Server Test ~Kong: Skull Island 1.28~ runs a procedural map of size 3,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is OHHO Server Test ~Kong: Skull Island 1.28~ configured, and what rules apply?

Nothing in the name of OHHO Server Test ~Kong: Skull Island 1.28~ gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is OHHO Server Test ~Kong: Skull Island 1.28~ based in?

No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 15.235.181.221:28019.

What Rust version does OHHO Server Test ~Kong: Skull Island 1.28~ currently run?

On Linux, OHHO Server Test ~Kong: Skull Island 1.28~ is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does OHHO Server Test ~Kong: Skull Island 1.28~ stay online?

Right now, OHHO Server Test ~Kong: Skull Island 1.28~ is reachable. According to the uptime it reports, the last restart was about 3 days ago. It was online for 157 of 168 hours in the last 7 full days, which is 93% uptime. It first appeared to Rust Data Lab on 23 September 2026.

Does OHHO Server Test ~Kong: Skull Island 1.28~ hold a steady performance?

In the last 48 hours, it averaged 119 server fps, with a low of 80. Buildings, deployables and everything else in the world added up to as many as 68,550 entities. The highest memory usage was 4,097 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on OHHO Server Test ~Kong: Skull Island 1.28~?

OHHO Server Test ~Kong: Skull Island 1.28~'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 7 hours ago.

Tags, lists

How should you read the tags on OHHO Server Test ~Kong: Skull Island 1.28~?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list OHHO Server Test ~Kong: Skull Island 1.28~ publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does OHHO Server Test ~Kong: Skull Island 1.28~ appear in?

These themed Rust Data Lab lists carry OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does OHHO Server Test ~Kong: Skull Island 1.28~ compare with other servers in the rankings?

OHHO Server Test ~Kong: Skull Island 1.28~ sits at #8,551 for seven-day player hours, placing it in the top 38% of ranked servers.

What does the current player count on OHHO Server Test ~Kong: Skull Island 1.28~ tell you?

OHHO Server Test ~Kong: Skull Island 1.28~ currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 13:00 UTC, when the average was 1 players.

Connection

How can you connect to OHHO Server Test ~Kong: Skull Island 1.28~?

In Rust, press F1 and enter client.connect 15.235.181.221:28019. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.