Element card · group Modded · atomic number 14,975, its rank
RustLite Audio Calibration Lab
Offline 150.220.36.225:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC31d ago | 1 | – | running | 0 |
| Thu 24 Sep, 23:08 UTC34d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC35d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC35d ago | 1 | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC36d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC37d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC38d ago | 1 | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC38d ago | 1 | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC39d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on RustLite Audio Calibration Lab?
Generated by the game, the map on RustLite Audio Calibration Lab is procedural.
What settings and rules apply on RustLite Audio Calibration Lab?
Nothing in the name of RustLite Audio Calibration Lab gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts RustLite Audio Calibration Lab?
No region is published by RustLite Audio Calibration Lab. Rust Data Lab shows a server's stated location, not a verified position of the machine. 150.220.36.225:28015 is the address it uses.
On what Rust version does RustLite Audio Calibration Lab operate?
Rust network protocol 2633 and build 164530 on Windows is what RustLite Audio Calibration Lab uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does RustLite Audio Calibration Lab stay up, and how reliable is its uptime?
RustLite Audio Calibration Lab is not online at the moment; the last sighting was 28 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipe schedule
What is the wiping pattern on RustLite Audio Calibration Lab?
There is no next wipe to predict for RustLite Audio Calibration Lab, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 41 days 14 hours ago.
On RustLite Audio Calibration Lab, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Lists and tags
What should you understand from the tags RustLite Audio Calibration Lab carries?
The game's server browser reads the tags RustLite Audio Calibration Lab publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RustLite Audio Calibration Lab appear in?
These themed Rust Data Lab lists carry RustLite Audio Calibration Lab: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does RustLite Audio Calibration Lab hold among Rust servers?
Player hours over the last week put RustLite Audio Calibration Lab at #14,975, inside the top 63% of ranked servers.
What does the current player count on RustLite Audio Calibration Lab tell you?
No live signal from RustLite Audio Calibration Lab right now, which was last seen 28 days 22 hours ago.
How to join
How can you connect to RustLite Audio Calibration Lab?
You can connect by pressing F1 in Rust and entering client.connect 150.220.36.225:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.