Rust Data LabData lab · live
Live readings Servers11,799 Players79,295 Populated3,786 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 15,025, its rank

TroubleChute

Offline 150.228.104.161:28015 checked 44d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,025no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on TroubleChute?

A procedural map runs on TroubleChute, generated by the game.

What settings and rules apply on TroubleChute?

The name of TroubleChute carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts TroubleChute?

No region is published by TroubleChute. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 150.228.104.161:28015 is the address it uses.

What Rust version does TroubleChute currently run?

On Windows, TroubleChute is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

Does TroubleChute stay up, and how reliable is its uptime?

Right now TroubleChute is offline, with its last appearance 44 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipes and resets

When does TroubleChute wipe, and how often?

The record holds too few of TroubleChute's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 5 hours ago.

Tags, lists

What should you understand from the tags TroubleChute carries?

The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does TroubleChute appear in?

You will find TroubleChute on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does TroubleChute place?

The seven-day player-hours table has TroubleChute at #15,025, in the top – of ranked servers.

What does the current player count on TroubleChute tell you?

TroubleChute is offline at the moment; the last sighting was 44 days 4 hours ago.

Getting on

How can you connect to TroubleChute?

In Rust, press F1 and enter client.connect 150.228.104.161:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.