Element card · group Modded · atomic number 15,391, its rank
TroubleChute
Offline 150.228.105.152:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TroubleChute?
The map on TroubleChute is procedural, made by the game.
What rules has TroubleChute set, and what settings are in force?
Nothing in the name of TroubleChute gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is TroubleChute based in?
No region is published by TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 150.228.105.152:28015.
What Rust version does TroubleChute currently run?
On Windows, TroubleChute is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TroubleChute for staying online?
Right now TroubleChute is offline, with its last appearance 39 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 19 September 2026.
Wipe schedule
How often does a wipe happen on TroubleChute, and at what time?
The record holds too few of TroubleChute's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 42 days 19 hours ago.
Lists and tags
What should you understand from the tags TroubleChute carries?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does TroubleChute compare with other servers in the rankings?
The seven-day player-hours table has TroubleChute at #15,391, in the top – of ranked servers.
How many players does TroubleChute have at the moment?
The last recorded sighting of TroubleChute was 39 days 10 hours ago, and it is offline now.
Connection
What steps get you onto TroubleChute?
In Rust, press F1 and enter client.connect 150.228.105.152:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.