Element card · group Modded · atomic number 13,304, its rank
TroubleChute
Offline 150.228.105.252:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
What settings and rules apply on TroubleChute?
No gather rate appears in the name of TroubleChute. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
Which location is TroubleChute based in?
There is no region on record for TroubleChute. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 150.228.105.252:28015 is the address it uses.
What Rust version does TroubleChute currently run?
On Windows, TroubleChute is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How dependable is TroubleChute for staying online?
TroubleChute is not online at the moment; the last sighting was 43 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipes and resets
How often does a wipe happen on TroubleChute, and at what time?
Too few wipes are on record for TroubleChute to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 13 hours ago.
Tags, lists
What should you understand from the tags TroubleChute carries?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does TroubleChute hold among Rust servers?
TroubleChute sits at #13,304 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on TroubleChute tell you?
The last recorded sighting of TroubleChute was 43 days 15 hours ago, and it is offline now.
Getting on
What is the way to join TroubleChute?
Open the console with F1 in Rust and type client.connect 150.228.105.252:28015. The Launch Rust button on this page does the same job through Steam.