Element card · group Modded · atomic number 15,182, its rank
TroubleChute
Offline 150.228.105.63:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
The map on TroubleChute is procedural, made by the game.
What rules has TroubleChute set, and what settings are in force?
The name of TroubleChute carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is TroubleChute based in?
No region is published by TroubleChute. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 150.228.105.63:28015.
Which Rust version is TroubleChute on?
On Windows, TroubleChute is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How reliably does TroubleChute stay online?
Currently offline, TroubleChute was last seen 39 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 19 September 2026.
Wipe schedule
What is the wiping pattern on TroubleChute?
Too few wipes are on record for TroubleChute to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 4 hours ago.
Tags, lists
How should you read the tags on TroubleChute?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does TroubleChute place?
The seven-day player-hours table has TroubleChute at #15,182, in the top – of ranked servers.
How many players does TroubleChute have at the moment?
The last recorded sighting of TroubleChute was 39 days 22 hours ago, and it is offline now.
Connection
What is the way to join TroubleChute?
Open the console with F1 in Rust and type client.connect 150.228.105.63:28015. The Launch Rust button on this page does the same job through Steam.