Element card · group Modded · atomic number 15,230, its rank
ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on ChainLinkHosting Rust validation?
The map on ChainLinkHosting Rust validation is procedural, made by the game.
What settings and rules apply on ChainLinkHosting Rust validation?
Nothing in the name of ChainLinkHosting Rust validation gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
In what location does ChainLinkHosting Rust validation sit?
No region is published by ChainLinkHosting Rust validation. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 150.228.243.56:28015.
On what Rust version does ChainLinkHosting Rust validation operate?
Rust network protocol 2634 and build 167781 on Linux is what ChainLinkHosting Rust validation uses. The protocol must match for you to join; Steam will update your game.
Does ChainLinkHosting Rust validation stay up, and how reliable is its uptime?
Right now ChainLinkHosting Rust validation is offline, with its last appearance 11 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipes and resets
How often does a wipe happen on ChainLinkHosting Rust validation, and at what time?
Too few wipes are on record for ChainLinkHosting Rust validation to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 20 hours ago.
Tags, lists
How should you read the tags on ChainLinkHosting Rust validation?
gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): 4 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list ChainLinkHosting Rust validation publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does ChainLinkHosting Rust validation appear in?
You will find ChainLinkHosting Rust validation on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How does ChainLinkHosting Rust validation compare with other servers in the rankings?
ChainLinkHosting Rust validation sits at #15,230 for seven-day player hours, placing it in the top 70% of ranked servers.
What does the current player count on ChainLinkHosting Rust validation tell you?
No live signal from ChainLinkHosting Rust validation right now, which was last seen 11 days 14 hours ago.
Connection
What steps get you onto ChainLinkHosting Rust validation?
You can connect by pressing F1 in Rust and entering client.connect 150.228.243.56:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.