Element card · group Modded · atomic number 15,092, its rank
IKS[211 Devblog]
Offline 150.251.143.109:27015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. Nothing is published about a group limit. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC is off, Valve's anti-cheat.
About the server
What region hosts IKS[211 Devblog]?
No region is published by IKS[211 Devblog]. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 150.251.143.109:27015.
On what Rust version does IKS[211 Devblog] operate?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does IKS[211 Devblog] stay online?
Currently offline, IKS[211 Devblog] was last seen 14 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.
Wipe days
When does IKS[211 Devblog] wipe, and how often?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 4 hours ago.
Lists and tags
What should you understand from the tags IKS[211 Devblog] carries?
mp10 (Max players): It has 10 slots; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; hb68d7370 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does IKS[211 Devblog] appear in?
These themed Rust Data Lab lists carry IKS[211 Devblog]: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Player numbers
What position does IKS[211 Devblog] hold among Rust servers?
Player hours over the last week put IKS[211 Devblog] at #15,092, inside the top 70% of ranked servers.
What does the current player count on IKS[211 Devblog] tell you?
The last recorded sighting of IKS[211 Devblog] was 14 days 5 hours ago, and it is offline now.
Connection
What is the way to join IKS[211 Devblog]?
You can connect by pressing F1 in Rust and entering client.connect 150.251.143.109:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.