Rust Data LabData lab · live
Live readings Servers11,727 Players59,874 Populated3,366 Fresh wipes · 3h179 Sampled every 5 min

Element card · group Modded · atomic number 13,274, its rank

MixMods clean test (private)

Online 151.243.93.160:28115 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 18/ 10 180% full Near capacity
7-day average0peak –
Rank · atomic number#13,274top 59%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep3 Oct5 Oct8 Oct10 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak30players, last three wipes

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 12 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:45 UTC27d ago 30 – running 19

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on MixMods clean test (private)?

Generated by the game, the map on MixMods clean test (private) is procedural.

How is MixMods clean test (private) configured, and what rules apply?

The name of MixMods clean test (private) carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is MixMods clean test (private) based in?

There is no region on record for MixMods clean test (private). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 151.243.93.160:28115.

On what Rust version does MixMods clean test (private) operate?

Rust network protocol 2634 and build 166586 on Linux is what MixMods clean test (private) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is MixMods clean test (private) for staying online?

At the moment, MixMods clean test (private) is online. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.

Wipe schedule

How often does a wipe happen on MixMods clean test (private), and at what time?

The record holds too few of MixMods clean test (private)'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days ago the current world was made.

On MixMods clean test (private), what happens when wipe day arrives?

At their busiest, recent wipes averaged 30 players. The latest wipe's peak fell 12 hours after it began.

Where it appears

Which meanings sit behind the tags on MixMods clean test (private)?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list MixMods clean test (private) publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does MixMods clean test (private) come up?

You will find MixMods clean test (private) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10.

Population

How does MixMods clean test (private) compare with other servers in the rankings?

MixMods clean test (private) sits at #13,274 for seven-day player hours, placing it in the top 59% of ranked servers.

How many players does MixMods clean test (private) have at the moment?

Of 10 slots, 18 are taken on MixMods clean test (private) right now.

How to join

How can you connect to MixMods clean test (private)?

You can connect by pressing F1 in Rust and entering client.connect 151.243.93.160:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you. Expect a queue: it is full right now.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build It runs build 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.