Rust Data LabData lab · live
Live readings Servers11,874 Players88,657 Populated4,001 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Modded · atomic number 8,780, its rank

Calvins Dev Server

Online 151.243.93.248:20000 checked 14m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,780top 40%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 20:53 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 178
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  4. 4 Ru RustSpain.com … 31
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  5. 5 Ru 404 RUST 2Х|ДЛ… 159
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 159/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 54
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Quick answers

from the figures on this page

Settings and map

What map is in play on Calvins Dev Server?

A procedural map of size 2,500 with seed 2147483647 runs on Calvins Dev Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Calvins Dev Server set, and what settings are in force?

Nothing in the name of Calvins Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Calvins Dev Server sit?

Nothing about a region is published by Calvins Dev Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 151.243.93.248:20000 is the address it uses.

On what Rust version does Calvins Dev Server operate?

On Linux, Calvins Dev Server is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.

Does Calvins Dev Server stay up, and how reliable is its uptime?

Calvins Dev Server is live as of now. The uptime it reports suggests it restarted roughly 3 days 23 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Is Calvins Dev Server known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 27. The maximum entity count was 29,704, covering buildings, deployables and all else in the world. Memory use peaked at 2,030 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on Calvins Dev Server, and at what time?

Too few wipes are on record for Calvins Dev Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 9 days 23 hours ago the current world was made.

How does Calvins Dev Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Calvins Dev Server?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Calvins Dev Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Calvins Dev Server appear in?

These themed Rust Data Lab lists carry Calvins Dev Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Calvins Dev Server place?

The seven-day player-hours table has Calvins Dev Server at #8,780, in the top 40% of ranked servers.

What does the current player count on Calvins Dev Server tell you?

Calvins Dev Server currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 1.

Connection

What steps get you onto Calvins Dev Server?

Open the console with F1 in Rust and type client.connect 151.243.93.248:20000. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.