Element card · group Modded · atomic number 8,780, its rank
Calvins Dev Server
Online 151.243.93.248:20000 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:53 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
180
ShockRust | Blue | NoLimit 180/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
132
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 132/ 100
- 3 Re RETRO RUST #1 … 178
-
4
Ru
RustSpain.com …
31
RustSpain.com | EU Main 31/ 200
- 5 Ru 404 RUST 2Х|ДЛ… 159
-
6
Ru
404 RUST 2Х|ДЛ…
54
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 54/ 1,000
Quick answers
from the figures on this pageSettings and map
What map is in play on Calvins Dev Server?
A procedural map of size 2,500 with seed 2147483647 runs on Calvins Dev Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Calvins Dev Server set, and what settings are in force?
Nothing in the name of Calvins Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Calvins Dev Server sit?
Nothing about a region is published by Calvins Dev Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 151.243.93.248:20000 is the address it uses.
On what Rust version does Calvins Dev Server operate?
On Linux, Calvins Dev Server is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.
Does Calvins Dev Server stay up, and how reliable is its uptime?
Calvins Dev Server is live as of now. The uptime it reports suggests it restarted roughly 3 days 23 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 26 September 2026.
Is Calvins Dev Server known for smooth running?
The last 48 hours show an average of 30 server fps and a minimum of 27. The maximum entity count was 29,704, covering buildings, deployables and all else in the world. Memory use peaked at 2,030 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on Calvins Dev Server, and at what time?
Too few wipes are on record for Calvins Dev Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 9 days 23 hours ago the current world was made.
How does Calvins Dev Server look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on Calvins Dev Server?
gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Calvins Dev Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Calvins Dev Server appear in?
These themed Rust Data Lab lists carry Calvins Dev Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does Calvins Dev Server place?
The seven-day player-hours table has Calvins Dev Server at #8,780, in the top 40% of ranked servers.
What does the current player count on Calvins Dev Server tell you?
Calvins Dev Server currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 1.
Connection
What steps get you onto Calvins Dev Server?
Open the console with F1 in Rust and type client.connect 151.243.93.248:20000. The Launch Rust button on this page does the same job through Steam.