Rust Data LabData lab · live
Live readings Servers11,849 Players73,470 Populated3,705 Fresh wipes · 3h219 Sampled every 5 min

Element card · group Modded · atomic number 9,315, its rank

My Rust Server

Online 152.115.216.250:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 1
Rank · atomic number#9,315top 42%
Last wipe1h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct16 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:05 UTC1h ago – – running 1
Mon 26 Oct, 10:37 UTC3d ago 1 – – 0
Thu 15 Oct, 20:14 UTC13d ago 1 held half 10.6 days 1
Wed 14 Oct, 15:46 UTC14d ago 1 – 1.2 days 0
Thu 17 Sep, 14:11 UTC41d ago 1 halved by day 5 27.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

How is My Rust Server configured, and what rules apply?

The name of My Rust Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does My Rust Server sit?

There is no region on record for My Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 152.115.216.250:28015.

Which Rust version is My Rust Server on?

Rust network protocol 2635 and build 168909 on Windows is what My Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does My Rust Server stay up, and how reliable is its uptime?

At the moment, My Rust Server is online. It was online for 8 of 168 hours in the last 7 full days, which is 5% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Wipe days

What is the wiping pattern on My Rust Server?

There is no next wipe to predict for My Rust Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 1 hours ago the current world was made.

On My Rust Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Lists and tags

What should you understand from the tags My Rust Server carries?

The game's server browser reads the tags My Rust Server publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust Server come up?

These themed Rust Data Lab lists carry My Rust Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

How does My Rust Server compare with other servers in the rankings?

The seven-day player-hours table has My Rust Server at #9,315, in the top 42% of ranked servers.

What does the current player count on My Rust Server tell you?

My Rust Server currently shows 0 players across 50 slots. A seven-day sample gives 1 players on average and 1 at the top. The busiest point in the last 48 hours came at 12:00 UTC, averaging 0 players.

How to join

What is the way to join My Rust Server?

In Rust, press F1 and enter client.connect 152.115.216.250:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.