Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Modded · atomic number 15,876, its rank

A Shockbyte Rust Server

Offline 152.228.198.177:24542 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,876top 72%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 13:42 UTC30d ago 4 – running 0
Sun 27 Sep, 17:18 UTC32d ago 5 – 1.8 days 3
Sun 27 Sep, 09:47 UTC32d ago 5 – 0.3 days 0
Fri 25 Sep, 19:58 UTC34d ago 5 – 1.6 days 1
Thu 24 Sep, 15:33 UTC35d ago 5 – 1.2 days 0
Wed 23 Sep, 19:09 UTC36d ago 3 – 0.8 days 0
Wed 23 Sep, 11:36 UTC36d ago 3 – 0.3 days 1
Sun 20 Sep, 12:48 UTC39d ago 3 held half 3 days 0
Sat 19 Sep, 21:21 UTC40d ago 3 – 0.6 days 0
Sun 13 Sep, 15:23 UTC46d ago 3 halved by day 2 6.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 3,000 with seed 768456637, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 152.228.198.177:24542.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2633 and build 165217 on Linux is what A Shockbyte Rust Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is A Shockbyte Rust Server for staying online?

A Shockbyte Rust Server is not online at the moment; the last sighting was 20 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

What is the wiping pattern on A Shockbyte Rust Server?

With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 7 hours ago.

What does a typical wipe day on A Shockbyte Rust Server involve?

Averaged across its recent wipes, the busiest point drew 5 players. The latest wipe's peak fell 1 hours after it began.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

The seven-day player-hours table has A Shockbyte Rust Server at #15,876, in the top 72% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

The last recorded sighting of A Shockbyte Rust Server was 20 days 20 hours ago, and it is offline now.

Getting on

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 152.228.198.177:24542, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.