Rust Data LabData lab · live
Live readings Servers11,847 Players92,510 Populated3,855 Fresh wipes · 3h385 Sampled every 5 min

Element card · group Modded · atomic number 8,281, its rank

PAIPERLAND

Online 152.228.198.252:21562 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,281top 37%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:29 UTC4d ago 1 – running 0
Tue 13 Oct, 20:08 UTC15d ago 1 halved by day 1 11.6 days 1
Mon 12 Oct, 12:05 UTC17d ago 1 – 1.3 days 0
Sun 11 Oct, 16:46 UTC17d ago 1 – 0.8 days 0
Tue 6 Oct, 14:43 UTC23d ago 1 halved by day 3 5.1 days 0
Wed 30 Sep, 16:29 UTC28d ago 1 halved by day 1 5.9 days 0
Fri 25 Sep, 21:02 UTC33d ago 1 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 187
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  4. 4 Ru 404 RUST 2Х|ДЛ… 84
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 84/ 700
  5. 5 Ru RustSpain.com … 349
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 349/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 238
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 238/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on PAIPERLAND?

The map on PAIPERLAND is procedural at size 2,750 with seed 2026059401, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is PAIPERLAND configured, and what rules apply?

The name of PAIPERLAND carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.

Server details

Which location is PAIPERLAND based in?

There is no region on record for PAIPERLAND. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 152.228.198.252:21562.

On what Rust version does PAIPERLAND operate?

On Linux, PAIPERLAND is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does PAIPERLAND stay online?

Right now, PAIPERLAND is reachable. According to the uptime it reports, the last restart was about 4 days 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does PAIPERLAND hold a steady performance?

The last 48 hours show an average of 226 server fps and a minimum of 201. Buildings, deployables and everything else in the world added up to as many as 33,764 entities. The highest memory usage was 4,010 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does PAIPERLAND wipe, and how often?

No next wipe can be predicted on PAIPERLAND: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 5 hours ago the current world was made.

How does PAIPERLAND look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on PAIPERLAND?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list PAIPERLAND publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does PAIPERLAND come up?

The Rust Data Lab lists that include PAIPERLAND are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does PAIPERLAND hold among Rust servers?

The seven-day player-hours table has PAIPERLAND at #8,281, in the top 37% of ranked servers.

How many players does PAIPERLAND have at the moment?

At the moment PAIPERLAND has 0 of its 1 slots filled. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 22:00 UTC, at 0 players.

Connection

What steps get you onto PAIPERLAND?

Open the console with F1 in Rust and type client.connect 152.228.198.252:21562. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.