Rust Data LabData lab · live
Live readings Servers11,621 Players36,576 Populated2,894 Fresh wipes · 3h57 Sampled every 5 min

Element card · group Vanilla · atomic number 3,282, its rank

Toyohara

Online 152.89.199.58:35300 checked 14m ago

monthly wipes vanillaoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,282top 15%
Last wipe25d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246804:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:33 UTC25d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Fa [EU East] Face… 46
    [EU East] Facepunch 4 EU · groups of 8+ · monthly · 187 on average 46/ 350
  4. 4 Fa [EU] Facepunch… 75
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  5. 5 Ru Rustopia.gg - … 159
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 137 on average 159/ 200
  6. 6 Ma Magic Rust — L… 20
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Quick answers

from the figures on this page

Server setup

What map is in play on Toyohara?

The map on Toyohara is procedural at size 4,900 with seed 365238753, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Toyohara configured, and what rules apply?

Nothing in the name of Toyohara gives a gather rate. Group size is capped at 10 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Plugins in use: Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

Which location is Toyohara based in?

There is no region on record for Toyohara. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 152.89.199.58:35300.

Which Rust version is Toyohara on?

Rust network protocol 2635 and build 168909 on Windows is what Toyohara uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Toyohara stay online?

At the moment, Toyohara is online. About 7 hours ago is when it last restarted, based on its uptime. It was online for 158 of 168 hours in the last 7 full days, which is 94% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Toyohara hold a steady performance?

The last 48 hours show an average of 85 server fps and a minimum of 67. The entity count reached 151,075, including buildings, deployables and all other world items. Up to 3,779 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on Toyohara, and at what time?

The only wipe on Toyohara is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 25 days 7 hours ago. Its tags set out a wipe schedule of once a month.

On Toyohara, what happens when wipe day arrives?

At their busiest, recent wipes averaged 6 players. Peak numbers on the latest wipe came 15 hours in.

Lists and tags

How should you read the tags on Toyohara?

These are the tags Toyohara makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts10 (Group limit): Teams cap at 10 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Toyohara come up?

The Rust Data Lab lists that include Toyohara are: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does Toyohara hold among Rust servers?

The seven-day player-hours table has Toyohara at #3,282, in the top 15% of ranked servers.

How full is Toyohara right now?

At the moment Toyohara has 0 of its 200 slots filled. Averaged over the past week: 1 players, peaking at 5. Peak time in the past 48 hours: 18:00 UTC, when the average was 4 players.

How to join

How can you connect to Toyohara?

Open the console with F1 in Rust and type client.connect 152.89.199.58:35300. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/uFrXzFjfb.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players It has 200 slots.
ts10
Group limit Teams cap at 10 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.