Rust Data LabData lab · live
Live readings Servers11,838 Players77,057 Populated3,823 Fresh wipes · 3h151 Sampled every 5 min

Element card · group PvE · atomic number 4,403, its rank

[中国龙]1000倍/死亡不掉/物资可跨服务器

Online 153.35.147.23:20006 checked 10m ago

monthly wipes vanillaoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,403top 20%
Last wipe26d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [中国龙]1000倍/死亡不掉/物资可跨服务器?

A procedural map of size 3,600 with seed 1337 runs on [中国龙]1000倍/死亡不掉/物资可跨服务器, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has [中国龙]1000倍/死亡不掉/物资可跨服务器 set, and what settings are in force?

Nothing in the name of [中国龙]1000倍/死亡不掉/物资可跨服务器 gives a gather rate. You get up to 9 players per group. pve is the game mode, other players cannot be fought. It appears under Community in the server browser. Oxide plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is disabled.

Server details

In what location does [中国龙]1000倍/死亡不掉/物资可跨服务器 sit?

No region tag is published by [中国龙]1000倍/死亡不掉/物资可跨服务器; its name, though, points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 153.35.147.23:20006.

What Rust version does [中国龙]1000倍/死亡不掉/物资可跨服务器 currently run?

On Windows, [中国龙]1000倍/死亡不掉/物资可跨服务器 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [中国龙]1000倍/死亡不掉/物资可跨服务器 stay up, and how reliable is its uptime?

At the moment, [中国龙]1000倍/死亡不掉/物资可跨服务器 is online. The uptime it reports suggests it restarted roughly 18 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [中国龙]1000倍/死亡不掉/物资可跨服务器 perform?

Server fps averaged 83 over the last 48 hours, with 50 as the lowest. Buildings, deployables and everything else in the world added up to as many as 96,721 entities. Memory use peaked at 5,603 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does [中国龙]1000倍/死亡不掉/物资可跨服务器 wipe, and how often?

Once a month is all [中国龙]1000倍/死亡不掉/物资可跨服务器 wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 26 days 2 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on [中国龙]1000倍/死亡不掉/物资可跨服务器 involve?

Averaged across its recent wipes, the busiest point drew 3 players. 43 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on [中国龙]1000倍/死亡不掉/物资可跨服务器?

These are the tags [中国龙]1000倍/死亡不掉/物资可跨服务器 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts9 (Group limit): The team limit is 9; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [中国龙]1000倍/死亡不掉/物资可跨服务器 come up?

These themed Rust Data Lab lists carry [中国龙]1000倍/死亡不掉/物资可跨服务器: Rust community servers, measured, Best Rust PvE servers, measured live and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who operates [中国龙]1000倍/死亡不掉/物资可跨服务器?

The 2ust.cn hostname [中国龙]1000倍/死亡不掉/物资可跨服务器 publishes also appears on 8 other servers we track, so the same operator most likely runs them.

Player numbers

Against other Rust servers, where does [中国龙]1000倍/死亡不掉/物资可跨服务器 place?

[中国龙]1000倍/死亡不掉/物资可跨服务器 sits at #4,403 for seven-day player hours, placing it in the top 20% of ranked servers.

What does the current player count on [中国龙]1000倍/死亡不掉/物资可跨服务器 tell you?

At the moment [中国龙]1000倍/死亡不掉/物资可跨服务器 has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 4. Over 48 hours, the highest average fell at 16:00 UTC, at 2 players.

Connection

How can you connect to [中国龙]1000倍/死亡不掉/物资可跨服务器?

In Rust, press F1 and enter client.connect 153.35.147.23:20006. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://68509.cn.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts9,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts9
Group limit The team limit is 9.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.