Rust Data LabData lab · live
Live readings Servers11,790 Players64,938 Populated3,582 Fresh wipes · 3h124 Sampled every 5 min

Element card · group PvE · atomic number 2,284, its rank

[帝都城]

Online 153.35.147.23:55555 checked 9m ago

monthly wipes vanillaoxidepve
Join the experiment
Atomic mass · players now 3/ 100 3% full Room to join
7-day average2peak 10
Rank · atomic number#2,284top 10%
Last wipe26d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246823:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ru [SEA] RustEZ P… 7
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  3. 3 Jp JP RustPvE ko… 3
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  4. 4 Ki Kiyo Server JP… 1
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  5. 5 Tr [SEA] tRust SG… 1
    [SEA] tRust SG PvE Monthly Vanilla EA · groups of 8+ · monthly · 5 on average 1/ 50
  6. 6 萌新 【旧梦PVE】 萌新学习 |… 3
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Quick answers

from the figures on this page

Settings and map

What map is in play on [帝都城]?

[帝都城] runs a procedural map of size 1,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has [帝都城] set, and what settings are in force?

The name of [帝都城] carries no gather rate. Groups top out at 50 players. pve is the game mode, other players cannot be fought. It appears under Community in the server browser. Oxide plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts [帝都城]?

Going by its name rather than a tag, [帝都城] points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 153.35.147.23:55555.

On what Rust version does [帝都城] operate?

Rust network protocol 2635 and build 168909 on Windows is what [帝都城] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [帝都城] stay up, and how reliable is its uptime?

Right now, [帝都城] is reachable. According to the uptime it reports, the last restart was about 19 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [帝都城] known for smooth running?

The last 48 hours show an average of 109 server fps and a minimum of 52. The maximum entity count was 44,811, covering buildings, deployables and all else in the world. The highest memory usage was 2,761 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on [帝都城]?

Wiping once a month with the force wipe is what [帝都城] does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 26 days 23 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does [帝都城] look on the day of a wipe?

Recent wipes on average reached 6 players at their busiest. The latest wipe's peak fell 33 hours after it began.

Lists and tags

How should you read the tags on [帝都城]?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts50 (Group limit): The team limit is 50; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins: that is the tag list [帝都城] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [帝都城] come up?

You will find [帝都城] on the following Rust Data Lab lists: Rust community servers, measured, Best Rust PvE servers, measured live and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Whose server is [帝都城]?

Sharing its 2ust.cn hostname with 8 other servers we track, [帝都城] is most likely run by the same operator as those.

Player counts

What position does [帝都城] hold among Rust servers?

Player hours over the last week put [帝都城] at #2,284, inside the top 10% of ranked servers.

How many players does [帝都城] have at the moment?

Of 100 slots, 3 are taken on [帝都城] right now. A seven-day sample gives 2 players on average and 10 at the top. Over 48 hours, the highest average fell at 10:00 UTC, at 7 players.

Getting on

What is the way to join [帝都城]?

In Rust, press F1 and enter client.connect 153.35.147.23:55555. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://68509.cn.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts50,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts50
Group limit The team limit is 50.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.