Element card · group Modded · atomic number 12,834, its rank
IKS[211 Devblog]
Offline 154.86.119.158:27015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What rules has IKS[211 Devblog] set, and what settings are in force?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
Server facts
In what location does IKS[211 Devblog] sit?
Nothing about a region is published by IKS[211 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 154.86.119.158:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. The protocol must match for you to join; Steam will update your game.
How reliably does IKS[211 Devblog] stay online?
Right now IKS[211 Devblog] is offline, with its last appearance 14 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 October 2026.
Wipe days
When does IKS[211 Devblog] wipe, and how often?
The record holds too few of IKS[211 Devblog]'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 2 hours ago.
Tags, lists
What should you understand from the tags IKS[211 Devblog] carries?
mp10 (Max players): 10 is the slot count; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hb68d7370 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does IKS[211 Devblog] appear in?
These themed Rust Data Lab lists carry IKS[211 Devblog]: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player numbers
Against other Rust servers, where does IKS[211 Devblog] place?
The seven-day player-hours table has IKS[211 Devblog] at #12,834, in the top 59% of ranked servers.
What does the current player count on IKS[211 Devblog] tell you?
IKS[211 Devblog] is offline at the moment; the last sighting was 14 days 6 hours ago.
Getting on
What steps get you onto IKS[211 Devblog]?
In Rust, press F1 and enter client.connect 154.86.119.158:27015. Or click Launch Rust here to open Rust via Steam and connect automatically.