Rust Data LabData lab · live
Live readings Servers11,660 Players41,774 Populated2,991 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 15,411, its rank

Ryan's Test Grounds

Online 155.103.109.2:29015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:13 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 39
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  4. 4 Ru 404 RUST 2Х|ДЛ… 15
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  5. 5 Ru RustSpain.com … 8
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  6. 6 Ru 404 RUST 2Х|ДЛ… 4
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Quick answers

from the figures on this page

Server setup

What map is in play on Ryan's Test Grounds?

A procedural map of size 1,000 with seed 7123003 runs on Ryan's Test Grounds, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Ryan's Test Grounds?

The name of Ryan's Test Grounds carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Ryan's Test Grounds based in?

No region is published by Ryan's Test Grounds. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 155.103.109.2:29015 is the address it uses.

Which Rust version is Ryan's Test Grounds on?

Rust network protocol 2634 and build 167781 on Linux is what Ryan's Test Grounds uses. The protocol must match for you to join; Steam will update your game.

How dependable is Ryan's Test Grounds for staying online?

Right now, Ryan's Test Grounds is reachable. About 11 days 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Ryan's Test Grounds perform?

The last 48 hours show an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 4,841 entities. Up to 1,252 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Ryan's Test Grounds wipe, and how often?

Too few wipes are on record for Ryan's Test Grounds to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 6 hours ago.

How does Ryan's Test Grounds look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on Ryan's Test Grounds?

The game's server browser reads the tags Ryan's Test Grounds publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Ryan's Test Grounds come up?

The Rust Data Lab lists that include Ryan's Test Grounds are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Ryan's Test Grounds place?

Ryan's Test Grounds sits at #15,411 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Ryan's Test Grounds right now?

At the moment Ryan's Test Grounds has 0 of its 10 slots filled. Over seven days the mean player count is 0.

Getting on

How can you connect to Ryan's Test Grounds?

You can connect by pressing F1 in Rust and entering client.connect 155.103.109.2:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://ryann.gg.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.