Element card · group Modded · atomic number 15,411, its rank
Ryan's Test Grounds
Online 155.103.109.2:29015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Ryan's Test Grounds?
A procedural map of size 1,000 with seed 7123003 runs on Ryan's Test Grounds, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on Ryan's Test Grounds?
The name of Ryan's Test Grounds carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Ryan's Test Grounds based in?
No region is published by Ryan's Test Grounds. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 155.103.109.2:29015 is the address it uses.
Which Rust version is Ryan's Test Grounds on?
Rust network protocol 2634 and build 167781 on Linux is what Ryan's Test Grounds uses. The protocol must match for you to join; Steam will update your game.
How dependable is Ryan's Test Grounds for staying online?
Right now, Ryan's Test Grounds is reachable. About 11 days 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does Ryan's Test Grounds perform?
The last 48 hours show an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 4,841 entities. Up to 1,252 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
When does Ryan's Test Grounds wipe, and how often?
Too few wipes are on record for Ryan's Test Grounds to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 6 hours ago.
How does Ryan's Test Grounds look on the day of a wipe?
At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.
Tags, lists
How should you read the tags on Ryan's Test Grounds?
The game's server browser reads the tags Ryan's Test Grounds publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Ryan's Test Grounds come up?
The Rust Data Lab lists that include Ryan's Test Grounds are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does Ryan's Test Grounds place?
Ryan's Test Grounds sits at #15,411 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is Ryan's Test Grounds right now?
At the moment Ryan's Test Grounds has 0 of its 10 slots filled. Over seven days the mean player count is 0.
Getting on
How can you connect to Ryan's Test Grounds?
You can connect by pressing F1 in Rust and entering client.connect 155.103.109.2:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://ryann.gg.