Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Modded · atomic number 10,595, its rank

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 21h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,595top 48%
Last wipe2d agono schedule published
Next wipe19hThu 29 Oct, 13:58 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0000:0005:0011:0016:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0000:0005:0011:0016:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 19h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 19hThu 29 Oct, 13:58 UTC
  2. 4d 19hMon 2 Nov, 13:57 UTC
  3. 8d 0hThu 5 Nov, 19:00 UTCFW
  4. 11d 19hMon 9 Nov, 13:57 UTC
  5. 14d 19hThu 12 Nov, 13:58 UTC
  6. 18d 19hMon 16 Nov, 13:57 UTC
  7. 21d 19hThu 19 Nov, 13:58 UTC
  8. 25d 19hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC2d ago 1 – running 0
Thu 22 Oct, 13:58 UTC6d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC9d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC13d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC16d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Test Server (Upsurge Main)?

Test Server (Upsurge Main) runs a procedural map of size 3,950 with seed 253663126; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has Test Server (Upsurge Main) set, and what settings are in force?

No gather rate appears in the name of Test Server (Upsurge Main). With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Test Server (Upsurge Main)?

There is no region on record for Test Server (Upsurge Main). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 155.103.85.145:28070.

On what Rust version does Test Server (Upsurge Main) operate?

On Linux, Test Server (Upsurge Main) is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Test Server (Upsurge Main) stay online?

Currently offline, Test Server (Upsurge Main) was last seen 21 hours ago. The uptime it reports suggests it restarted roughly 31 hours ago. For the last 7 full days, 64 of 168 hours were online, giving 38% uptime. It first appeared to Rust Data Lab on 11 October 2026.

Is Test Server (Upsurge Main) known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 78,395 entities. Up to 2,516 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on Test Server (Upsurge Main), and at what time?

Wipes on Test Server (Upsurge Main) follow this rhythm: every Monday at 13:57 and every Thursday at 13:58 UTC. Due next on Thursday 29 October at 13:58 UTC is its wipe. 2 days 4 hours ago the current world was made.

On Test Server (Upsurge Main), what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 9 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

How should you read the tags on Test Server (Upsurge Main)?

These are the tags Test Server (Upsurge Main) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server (Upsurge Main) come up?

You will find Test Server (Upsurge Main) on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Test Server (Upsurge Main) hold among Rust servers?

Test Server (Upsurge Main) sits at #10,595 for seven-day player hours, placing it in the top 48% of ranked servers.

What does the current player count on Test Server (Upsurge Main) tell you?

The last recorded sighting of Test Server (Upsurge Main) was 21 hours ago, and it is offline now. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 12:00 UTC, when the average was 1 players.

How to join

What is the way to join Test Server (Upsurge Main)?

You can connect by pressing F1 in Rust and entering client.connect 155.103.85.145:28070, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://stevious.io.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.