Rust Data LabData lab · live
Live readings Servers11,875 Players94,751 Populated3,875 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 15,200, its rank

Rusthub.net | SD Preview Server [Staging]

Offline 156.236.84.207:28115 checked 29d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,200top 64%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:17 UTC29d ago 1 – running 0
Tue 29 Sep, 20:25 UTC29d ago 2 – 0.5 days 0
Mon 28 Sep, 22:21 UTC30d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Bu [NA] Builders … 74
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  3. 3 Ru [AU] Rusticate… 36
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  4. 4 At Atlas // CSL -… 18
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  5. 5 Aq AQRUX RUST BUI… 42
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  6. 6 Ko KoalaKopters -… 33

Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Rusthub.net | SD Preview Server [Staging]?

No gather rate appears in the name of Rusthub.net | SD Preview Server [Staging]. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, building in a sandbox, with no gathering. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does Rusthub.net | SD Preview Server [Staging] sit?

There is no region on record for Rusthub.net | SD Preview Server [Staging]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 156.236.84.207:28115.

Which Rust version is Rusthub.net | SD Preview Server [Staging] on?

On Linux, Rusthub.net | SD Preview Server [Staging] is running Rust network protocol 2634 and build 166289. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Rusthub.net | SD Preview Server [Staging] stay online?

Currently offline, Rusthub.net | SD Preview Server [Staging] was last seen 29 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.

Wipe schedule

What is the wiping pattern on Rusthub.net | SD Preview Server [Staging]?

There is no next wipe to predict for Rusthub.net | SD Preview Server [Staging], which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 6 hours ago.

How does Rusthub.net | SD Preview Server [Staging] look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Rusthub.net | SD Preview Server [Staging] carries?

The game's server browser reads the tags Rusthub.net | SD Preview Server [Staging] publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166289 (Build): The game build is 166289; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rusthub.net | SD Preview Server [Staging] appear in?

You will find Rusthub.net | SD Preview Server [Staging] on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does Rusthub.net | SD Preview Server [Staging] compare with other servers in the rankings?

The seven-day player-hours table has Rusthub.net | SD Preview Server [Staging] at #15,200, in the top 64% of ranked servers.

What does the current player count on Rusthub.net | SD Preview Server [Staging] tell you?

The last recorded sighting of Rusthub.net | SD Preview Server [Staging] was 29 days 4 hours ago, and it is offline now.

Getting on

How can you connect to Rusthub.net | SD Preview Server [Staging]?

You can connect by pressing F1 in Rust and entering client.connect 156.236.84.207:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^c,gmvanilla,cs166289,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players Player slots: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166289
Build The game build is 166289.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.